In the beginning, there were dungeons, and there were dragons. And it was good.
I’m oversimplifying it, but the old formula is still fun in modern d20-style fantasy role-playing games. There’s a reason the grand-daddy of RPGs invokes them in the name of its game.
Dungeons & Dragons is playing to the “dragons” half of the equation with its ongoing “Tyranny of Dragons” campaign. But if you’re looking for a compelling version of the “dungeon” half of the formula, the 13th Age system is releasing a new campaign book in February, Eyes of the Stone Thief. (A PDF copy of the book is available if you pre-order it, which is what I’m using to plumb its depths.)
Courtesy of Gareth Ryder-Hanrahan and Pelgrane Press, this book takes the idea of the dungeon-based campaign and gives it a Yakov Smirnoff reversal. In most campaigns, players will hunt for dungeons; in Eyes of the Stone Thief, dungeon hunts you! [Read more…]